Lore book v2 — what is actually changing
The 60,000-word EFER codex gets its v2 on November 17: two new chapters, an EFURC appendix, dev commentary on every chapter, and a free upgrade for every v1 owner.
Quick Routes
The 60,000-word EFER codex gets its v2 on November 17: two new chapters, an EFURC appendix, dev commentary on every chapter, and a free upgrade for every v1 owner.
The Convergence hub works — players spawn, meet, trade, queue. But it does not look like the most important place in the world yet. The last 40% is different work.
Every faction has a thing outsiders get wrong. For the Sylvan it is the Canopy — not a god, not a hive mind, and not free. What Communion actually costs.
Regrow looks gentle. From the aggro seat it is the scariest ability in Core Wave A. Here is the math the Horde has to beat.
The third Eternal Fusion game is a match-3 RPG on UE 5.8 that just crossed v0.5.4 — and a surprising amount of the RPG survived the move to a puzzle board.
The Clockwork construct-summon animation is fighting me — spawn timing, essence-pulse sync, and the three fixes that did not work before the one that did.
Outsiders call them the Cursed. They call themselves the Marked. The difference is the whole faction.
EFURC v0.2 adds the Sylvan Confederation to Core Wave A. Their whole identity is one word: regeneration. Here is what that does to a match.
The lore-check workflow: five minutes against the canon validator that catch faction, essence, and naming bugs before they ship.
Frame-by-frame breakdown of EFER's post-reset transition cinematic — what each beat shows, and the session-flag desync bug it surfaced.