Clockwork Dominion preview — precision as a win condition
Core Wave A completes with the Clockwork Dominion. Their hero text is five words long and changes how every artifact in the game gets priced.
Quick Routes
EFURC TCG updates — Eternal Fusion: Realms Collide. Card previews, faction abilities, Wave-A playtest notes, and balance design.
Core Wave A completes with the Clockwork Dominion. Their hero text is five words long and changes how every artifact in the game gets priced.
Regrow looks gentle. From the aggro seat it is the scariest ability in Core Wave A. Here is the math the Horde has to beat.
EFURC v0.2 adds the Sylvan Confederation to Core Wave A. Their whole identity is one word: regeneration. Here is what that does to a match.
Outsiders is a planned post-launch EFER faction. Here is the design doc — thesis, mechanic, lore hook, card list.
The first balance patch landed. Here is what changed in the meta, which decks moved up, which moved down, and what the next patch will target.
Search volume. Competition. Buyer intent. Here is how I score each keyword and pick the winners.
Sylvan Elder is the most-played card in EFURC v0.2. Here is why, how the playtesters found it, and what the nerf means.
Every EFURC card follows the same template. Name. Cost. Type. Effect. Lore hook. Here is the template and how to use it.
The first balance patch. What we changed, why we changed it, and what the meta will look like after.
v0.2 launch planning scenario: the first-7-days model for total players, matches, top decks, and surprises.