Why EFURC is not a Slay the Spire clone (and what it is instead)
Slay the Spire is a roguelike. EFURC is a constructed TCG with lore, factions, and a persistent meta. Here is why that matters.
Quick Routes
EFURC TCG updates — Eternal Fusion: Realms Collide. Card previews, faction abilities, Wave-A playtest notes, and balance design.
Slay the Spire is a roguelike. EFURC is a constructed TCG with lore, factions, and a persistent meta. Here is why that matters.
The 4-step card pipeline. The art-batching workflow. The playtest loop. Here is the production system that ships 52 cards a year.
32 new cards. 3 new mechanics. 1 new faction card back. Here is everything that ships in EFURC v0.2 and how to get first access.
Tier S: 3 cards. Tier A: 7 cards. Tier B: 12 cards. Here is the full meta after 50 playtests.
The EFURC v0.1 launch has 55 cards. Each one needs art. Here is how I render all 55 in a weekend.
The most common v0.1 deck-building mistake is "more Mythics = more wins." It is not. Here is the math.
A 27-card Alliance subset just dropped, and the Legendary Mythic at the top is breaking playtests.