How I design an EFURC card effect in 5 minutes (the template)

EFURC ships 52 cards a year. Every card follows the same 5-section template. Here is the template.

The 5-section template

  1. Name (15 seconds): Pick a faction-coded noun + adjective. “Sylvan Elder.” “Clockwork Engine.” “Void-Touched Scholar.”
  2. Cost (30 seconds): Pick the mana cost (0-8). 0-cost = utility. 8-cost = finisher. Mid-range (3-5) = engine.
  3. Type (15 seconds): Pick creature / spell / artifact. Creatures stay on board. Spells are one-shot. Artifacts are permanent.
  4. Effect (3 minutes): Pick the effect. Use one of 12 verbs: draw, discard, heal, damage, summon, buff, debuff, drain, freeze, echo, resonance, void-touched.
  5. Lore hook (1 minute): Pick the faction thesis + write one sentence. “This is the elder who refused to forget.” “This is the engine that lets the machine body survive.”

Total time: 5 minutes

The template makes every card 5 minutes. The art takes longer (2 hours per card, batched across 8 cards). The implementation takes longer (1 hour per card). The template is the fast part.

Why this matters

  1. Consistency. Every card feels like it belongs in the same game. No out-of-place mechanics.
  2. Speed. 5 minutes per card design = 52 cards in 4 hours of design work.
  3. Discoverability. New designers can join the project and ship a card in their first day.

What this means for your game

If you are designing a TCG, build the template. The template is what makes the card pool feel coherent.

How I ship a card every week (without burning out).


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