Steam page goes live — wishlist and page-view targets (planning scenario)
Steam-page planning scenario: the first-24-hours model for wishlist velocity, traffic sources, and algorithm boost.
Quick Routes
Steam-page planning scenario: the first-24-hours model for wishlist velocity, traffic sources, and algorithm boost.
Lore books. TCG decks. Faction T-shirts. Steam wishlists. Here is the gift guide for every fantasy fan on your list.
Lore book. T-shirts. EFURC. Steam. Discord. Gumroad. TeePublic. Here is the conversion-rate sheet I update weekly.
Next Fest planning scenario: the model for a single-day demo event — what would count as working, and what to change.
Black Friday planning scenario: the model for a single-day revenue event — bundle targets, buyer mix, and lessons.
Email blast. Twitter thread. Discord pin. Reddit post. Gumroad scheduled price drop. Here is every final touch.
Most chapters take 4 weeks. Some take 1 day. Here is the workflow that makes 1-day chapters possible.
Roblox games cannot ship to Steam. The Steam demo is a different product, built with a different engine, with a different audience.
The moderation playbook behind the community plan: rules, moderators, and culture for a Discord server at scale.
Book-launch planning scenario: the first-7-days model for sales, geography, and traffic sources.