Steam launch Dec 1st — the final 4-week checklist
4 weeks out. Every deliverable, every deadline, every approval. Here is what the Steam launch actually requires.
4 weeks out. Every deliverable, every deadline, every approval. Here is what the Steam launch actually requires.
The first balance patch. What we changed, why we changed it, and what the meta will look like after.
Discord growth is a slow game. Here is the 4-channel strategy, the daily activity loop, and the conversion-to-lore-book math.
Lore book + 7 T-shirts + EFURC early access for $74.99. One day. One deal. Here is the math behind the discount.
The v1 cover sold 200 copies. The v2 cover is going to sell 2,000. Here is the design process and what we learned.
The Alliance is not a faction. It is the decision to bridge the factions that disagree. Chapter 8 is what reframes them.
Viral hits are a lottery. Compound growth is a strategy. Here is why I traded one for the other.
The numbers from the first 7 days of EFURC v0.2. Total players, total matches, top decks, biggest surprises.
The math behind the bundle price. The anchor prices. The savings. Why $149.99 is the sweet spot for a Roblox-to-Steam audience.
The lore book is what made EFER possible. Here is why writing 60,000 words before shipping was the right move.