⚔ 2026 YEAR IN REVIEW ⚔
The year EFER went from hobby to business
January through December. Every product launched, every dollar earned, every player acquired.
The numbers
January 2026 → December 2026
$48,200
total revenue 2026
2,400
Discord members
6,170
Steam wishlists
1,847
lore book copies sold
1,420
faction T-shirts sold
18k
Roblox DAU (peak)
60,000
lore book words
145
live pages on the site
85
SEO articles published
6,480
internal cross-links
64
Schema.org JSON-LD blocks
$23,388
single-day Black Friday revenue
The product launches
Q1 — JAN-MAR
EFER (Roblox RPG) launched
Free to play. 8 factions. 5 realms. 18k DAU at peak.
Q1 revenue: $1,200 (Gamepasses + Premium payouts)
Q2 — APR-JUN
Lore book v1 + TeePublic launch
Lore book v1 at $9.99. 8 faction T-shirt designs on TeePublic.
Q2 revenue: $4,800 (lore book + T-shirts + Gamepasses)
Q3 — JUL-SEP
EFURC TCG + Discord 2,000 members
EFURC v0.1 → v0.2 with 32 new cards. Discord hit 2,000 members.
Q3 revenue: $9,400 (Faction Bundle + lore book + T-shirts + EFURC premium)
Q4 — OCT-DEC
Lore v2 + Steam demo + Black Friday
Lore v2 (487 first-week sales). Steam demo (18,427 downloads). Black Friday ($23,388 single-day).
Q4 revenue: $32,800 (largest quarter of the year)
Revenue by channel
📖 Lore book
1,847 copies × $9.99 (after fees)
$15,400
32% of total revenue
📦 Faction Bundle
412 bundles × $74-149 (mixed BF + regular)
$18,200
38% of total revenue
👕 TeePublic
1,420 units × $14 avg (after TeePublic fees)
$7,800
16% of total revenue
🎮 Roblox Gamepasses
Monthly recurring (12 months × $200)
$2,400
5% of total revenue
📈 Premium payouts
Roblox Premium player visits
$1,800
4% of total revenue
🃏 EFURC premium
Card packs + cosmetics
$2,600
5% of total revenue
What’s next in 2027
Q1 2027
Steam full release
$19.99. 30 hours of content. 6,170 wishlists at launch.
Target: $25,000 launch week
Q2 2027
EFURC v0.3 + lore book v2.1
New faction (Outsiders). New mechanics. New lore book chapter.
Target: 2,000 lore book sales
Q3 2027
Discord 5,000 + Steam 10,000 wishlists
Compounding growth. Every channel keeps adding members + buyers.
Target: $50,000 Q3 revenue
Q4 2027
Full year target: $200,000
If 2027 grows at the same rate 2026 grew (4x), Q4 2027 = $130,000.
$200K target = 4.2x 2026
Thank you
To every player, buyer, Discord member, and Steam wisher — thank you. 2026 was the year EFER went from a hobby to a business. 2027 is the year it scales.