Why EFER seasons are 30 days — the reset design
EFER ranked seasons run on a 30-day clock that needs no stored state — the four names, the top-3 champion cut, and why every board resets at once.
Quick Routes
EFER devlog — Eternal Fusion: Eternal Realms, the free Roblox action RPG. Season design, faction work, engine problems, and shipped features.
EFER ranked seasons run on a 30-day clock that needs no stored state — the four names, the top-3 champion cut, and why every board resets at once.
The Convergence hub works — players spawn, meet, trade, queue. But it does not look like the most important place in the world yet. The last 40% is different work.
The Clockwork construct-summon animation is fighting me — spawn timing, essence-pulse sync, and the three fixes that did not work before the one that did.
Frame-by-frame breakdown of EFER's post-reset transition cinematic — what each beat shows, and the session-flag desync bug it surfaced.
Every new EFURC card gets a Discord alert. The bot is 200 lines of JavaScript. Here is the full tutorial.
Every Steam launch gets a 7-tweet thread. The template is structured for max engagement + Steam algorithm boost. Here it is.
The outreach template is 5 paragraphs. Total time per email: 5 minutes. Here it is — the plan for curator coverage.
Every negative Steam review gets a response. The template is 3 paragraphs. Here it is.
Community-growth planning scenario: the quarterly model for member count, message volume, channel growth, and lore suggestions.
Next Fest planning scenario: the model for a single-day demo event — what would count as working, and what to change.