The 5 bugs I shipped last week — and what they taught me
Five real bugs from the last sprint. What they were, why they happened, what they cost, and what I'd do differently next time.
Five real bugs from the last sprint. What they were, why they happened, what they cost, and what I'd do differently next time.
Seven factions. Every one has a weakness. This is a design pillar, not an accident. Here is the philosophy and the implementation.
Convergence is the only realm where faction-on-faction PvP is disabled. This is the lore reason, the design reason, and the gameplay reason it stays neutral.
The 30-day reset is the central design pillar of EFER. This is the in-universe lore of why the reset exists — and the meta-design of why it works.
Seven factions in EFER. Twenty-two in the lore. Why seven, how each one feels different to play, and why no two factions collapse into the same archetype.
I shipped a feature that worked perfectly in Edit mode and broke silently in Play. Here is the postmortem.
Six months ago I had a great idea for EFER: let players keep what they earned forever. Then I playtested it for two weeks.