Why I built the EFER Steam demo with Unity, not Roblox (and why it matters)
Roblox games cannot ship to Steam. The Steam demo is a different product, built with a different engine, with a different audience.
Quick Routes
EFER devlog — Eternal Fusion: Eternal Realms, the free Roblox action RPG. Season design, faction work, engine problems, and shipped features.
Roblox games cannot ship to Steam. The Steam demo is a different product, built with a different engine, with a different audience.
The moderation playbook behind the community plan: rules, moderators, and culture for a Discord server at scale.
I tracked the top 20 Roblox RPGs by DAU for 12 months. Here is the data, the design lessons, and where EFER ranks.
AI is a tool for shipping. AI is not a tool for taste. Here is the line I draw between what AI writes and what I write.
47% of EFER players have tried EFURC. Here is the funnel, the bottlenecks, and how to push that to 80% by Q1 2027.
Discord growth plan: the 4-channel strategy, the daily activity loop, and the conversion-to-lore-book math.
4 weeks out. Every deliverable, every deadline, every approval. Here is what the Steam launch actually requires.
Viral hits are a lottery. Compound growth is a strategy. Here is why I traded one for the other.
Gamepasses alone will not pay rent. Here is the 7-route diversification framework that turned my $200/month Roblox game into a $3,000/month business.
Gamepasses, premium payouts, dev products, merch, lore books, courses, sponsorships. Here is every route and what each one actually earns.