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Farouk Fusion editorial marketplace command center with cosmic panels, cards, books, merch, and AI motifs

Steam launch Dec 1st — the final 4-week checklist

2 min read · Updated Oct 2, 2026

Planning scenario. This post describes the launch plan and its target numbers — the events and figures below are projections, not completed results.

The Steam launch is Dec 1. 4 weeks from today. Here is the final checklist.

Week of Nov 6 — final assets

  • Trailer v3 (60 seconds, captioned, 4K) — final cut, music mixed, captions verified
  • 5 screenshots (1920×1080 minimum, no UI overlay) — final captures from the production build
  • Store page copy (250 words) — final proofread, keyword-dense
  • System requirements — minimum + recommended specs

Week of Nov 13 — press kit + curator push

  • Press kit refresh — all assets current, all stats current
  • Curator outreach — minimum 10 Steam curators contacted, 2-week lead time
  • Press release draft — embargoed for Nov 29

Week of Nov 20 — community prep

  • Discord announcement — countdown pinned in #announcements
  • Email blast — to the full subscriber list (lore book + early access)
  • Reddit pre-launch — r/IndieGaming, r/Roblox, r/SteamGameSuggestions

Week of Nov 27 — launch week

  • Fri Nov 27: press release goes live (embargo lifts)
  • Sat Nov 28: Steam Next Fest announcement (if participating)
  • Sun Nov 29: wishlist push — every existing player gets a personal email
  • Mon Nov 30: Reddit launch post goes live at 6am EST
  • Tue Dec 1: Steam page goes live at 9am EST

What this means for revenue

The Steam launch is the biggest revenue event of the year. 4,200 pre-loaded wishlists × 15-20% conversion on launch day = 600-840 first-day units. $20 ARPU = $12,000-16,800 first-day revenue.

See the live Steam page.


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