Steam demo week 1 — 18,427 downloads, 38% play-through rate
The Steam demo went live Dec 8. Here is the first-week numbers — downloads, play-through, wishlist conversion, and Steam review scores.
The Steam demo went live Dec 8. Here is the first-week numbers — downloads, play-through, wishlist conversion, and Steam review scores.
Traditional publishers take 18 months and 85% of royalties. Self-publishing takes 2 weeks and 95% of revenue. Here is the math.
The Steam page is live. Here is what happened in the first 24 hours — wishlist velocity, traffic sources, and the algorithm boost.
Lore books. TCG decks. Faction T-shirts. Steam wishlists. Here is the gift guide for every fantasy fan on your list.
Lore book. T-shirts. EFURC. Steam. Discord. Gumroad. TeePublic. Here is the conversion-rate sheet I update weekly.
The biggest single-day revenue event of the year happened. Here is exactly what happened, who bought, and what we learned.
Email blast. Twitter thread. Discord pin. Reddit post. Gumroad scheduled price drop. Here is every final touch.
Most chapters take 4 weeks. Some take 1 day. Here is the workflow that makes 1-day chapters possible.
Lore book v2 shipped Nov 17. Here is what happened in the first 7 days — sales, geography, top traffic sources, and what we learned.
Articles. Products. Lore book chapters. EFURC cards. T-shirt drops. Press releases. Discord posts. Email sends. Here is the schema.