Planning scenario. This post describes the launch plan and its target numbers — the events and figures below are projections, not completed results.
Q1 2027 is the most ambitious quarter in EFER history. Three launches. 90 days. Here is every product, every milestone, every target.
January — Steam full release
- Jan 12 — Steam page goes live with final price ($19.99)
- Jan 15 — Demo-to-full-release email blast to 6,170 wishlists
- Jan 19 — Steam Next Fest demo event (full demo, no tutorial)
- Jan 22 — Public launch on Steam
February — EFURC v0.3
- Feb 1 — New faction reveal (Outsiders)
- Feb 8 — Outsiders card reveal (16 cards)
- Feb 15 — EFURC v0.3 playtest opens to the Discord community
- Feb 22 — EFURC v0.3 public launch on Roblox + Steam
March — Lore book v2.1
- Mar 1 — Outsider faction chapter ships (lone-wolf faction thesis)
- Mar 8 — Lore book v2.1 cover reveal (Outsider-themed)
- Mar 15 — Lore book v2.1 launches on Gumroad (free upgrade for v2 buyers)
- Mar 22 — Black March sale: 30% off the Faction Bundle
Q1 2027 revenue targets
- Steam full release: $25,000 launch week, $40,000 cumulative Q1
- EFURC v0.3: $2,000 (premium card packs + new cosmetics)
- Lore book v2.1: $4,000 (400 copies × $9.99 with Black March sale)
Q1 2027 total target: $46,000
What this means for the business
Q1 2027 target = $46,000 vs Q1 2026 actual = $1,200. That is a 38x year-over-year growth in Q1. The compounding math is working.
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