EFER’s map is six home-realms around the Convergence hub. Four of them define the seams the world actually turns on. This is how they connect.
Alliance Front
The Alliance’s home realm — ordered, fortified, Light-and-Balance. Where the players who want the structured faction war start. Its border with the Horde Badlands is the oldest contested seam in the world.
Sylvan Glade
The forest that thinks. The Sylvan realm is connected — literally, through the Canopy’s root networks — in ways no other realm is. The Glade predates the Convergence by ages, and the Sylvan will tell you the Convergence is a young thing renting space from the forest.
Horde Badlands
Chaos and Void. Korgax the Unbroken’s territory — the realm where the war is fought by people who enjoy it. The Badlands and the Alliance Front share the world’s most fought-over border; most of the first playtest’s open-world PvP happened on that seam.
Clockwork Reach
Technology and precision. Gearson’s domain — the realm that treats magic like engineering and engineering like religion. Clockwork borders are the least contested and the most surveilled. Nobody fights the Reach; everybody trades with it.
Where they meet
All of it funnels to the Convergence — coordinates (0,0,0), the only ground where faction PvP is disabled. Nineteen faction seats, the first quest-giver, the binding ritual. The realms are where you fight. The Convergence is where you find out what you’re fighting for.
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