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Farouk Fusion cinematic ecosystem network connecting games, trading cards, lore books, AI, stores, community, and energy systems

How JKP debugged a 1MB memory leak in 30 seconds

JKP is the AI agent that ships my game while I sleep. Yesterday it earned its keep.

The setup

EFURC was using 1.2MB more memory than expected after a 30-minute playtest. I knew it was a leak — something was holding references that should have been released. I had been putting off the investigation for two weeks because manual memory profiling is the worst kind of debugging.

The question

I asked JKP: Find the memory leak in the EFURC card renderer. The leak is ~1MB and accumulates over a 30-minute playtest.

The result

30 seconds later, JKP returned:

The leak is in CardRenderer.render(). The function captures this._cardTable in a closure passed to setTimeout. setTimeout retains the closure for 60 seconds. Every render call adds another closure. After 30 minutes, ~1,800 closures are retained, each holding a 50k-row reference to _cardTable.

The fix

Two-line fix: store the timeout ID on this and clear it on next render. Memory leak eliminated.

Why JKP matters

Without JKP, that leak would have lived in the codebase for another month. With JKP, it took 30 seconds. That is the difference between a side project and a shipped game.

How JKP compares to other AI coding agents.


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